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January 2001
Wednesday, 31. January 2001
Severance Officially Gold - posted by Warlock @ 16:17 | |
| A couple of weeks has went since Rebel Act sendt word that Codemasters had approved the US Gold master (story) According to this story at FGN Online, Codemasters has official confirmed the fact that the English version has gone gold and ready for duplication. PC: Codemasters had confirmed that the English version of Blade of Darkness has gone gold and looks good to ship late next month.
The game will hit U.K. retail on Feb. 23 with a U.S. release not far behind. The company promises gold version will be sent to the press tomorrow, so expect a barrage of reviews to appear on the web the day after.
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Tuesday, 30. January 2001
New Level Overviews - posted by Dr.Haggard @ 17:28 | |
| The levels section on the official Rebel Act site (here for the US Blade of Darkness version, though the content is identical) has been updated with information on two more Severance levels from the full single player game. Kazel Zalam is an ancient underground dwarf city, and Kashgar is a long-forgotten barbarian mountain settlement. There is a screenshot of each one, accompanied by an evocative description of the location and its history.
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Saturday, 27. January 2001
Fan Art - posted by Warlock @ 21:53 | |
| I've just updated our fan art section with a new picture by Martin Quaia, titled "She". A nice sketch of the amazon doing her fancy stuff with a double-bladed polearm. Thanks Martin! |
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Tuesday, 23. January 2001
New Official Website - posted by Warlock @ 16:55 | |
| Codemasters has kicked up a new official website for Severance, available in flash and html versions. Not much new stuff there yet (the Visuals link doesn't work), but still worth a visit or two (there's some cute animations and stuff to discover). |
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Monday, 22. January 2001
Severance Webkit - posted by Warlock @ 17:10 | |
| I've posted about the Severance website kit earlier, well, now it is available for download! (2.59 Mb)
The kit includes screenshots, renders, concept art (you might have seen it all before), pluss some banner ads, a desktop theme, logos and game info. |
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Thursday, 18. January 2001
Gold! - posted by Dr.Haggard @ 22:37 | |
| After waiting for so long to post this news you'd think I'd have come up with a better headline than that! :) Juan has posted the following on the Rebel Act forums: Codemasters has approved the american gold master of Blade of Darkness. It will go now into production!! Now we are doing, from that master, the spanish, english, german, french and italian versions of Severance: Blade of Darkness. It won't take too long! Go straight to the thread here, pinch yourself, and then start celebrating!. |
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Wednesday, 17. January 2001
New Screenshots - posted by Dr.Haggard @ 11:40 | |
| A bunch of new Severance screenshots have gone up at De Spelletjesgarnaal, a Belgian site boasting a curious mix of pr0n and gaming news :-) Thanks [ManOwaR].
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Tuesday, 16. January 2001
New Preview And Shots - posted by Dr.Haggard @ 22:24 | |
| Spielecity, a German site, have posted a great in-depth preview of Severance (in german, english translation here). Accompanying the article are no less than 95 screenshots, a good deal of which are brand new, so head on over and take a look at the eye candy... |
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Monday, 15. January 2001
Severance Fan-Site Kit Today - posted by Warlock @ 9:49 | |
| According to Codemasters they will release a fansite building kit for Severance, Blade of Darkness today. These zips contain jpeg images, sounds, logos, banners, themes, screensavers, videos and information to help you build your own branded web site. The kit isn't available as I type, but keep your eyes open at Codemaster's web building kit downloads page. |
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BoD preview - posted by Warlock @ 9:00 | |
| Gamecenter has popped up a new preview of Blade of Darkness (BoD). The preview is as positive as all the others we've seen lately of the latest preview build, so it looks good for Severance, Blade of Darkness. It'll be exciting to see the reviews popping up when people start recieving the review copies :)
Enough chit-chat. The preview comes along with 7 new screens. And if that isn't enough to get you going, here's a snippet: When you think of medieval architecture, visions of lots of stone and wood immediately come to mind. And let's face it--gray and brown do have a certain charm, but we've got monitors that can do millions of colors, and gamers have come to expect a bit more than just two. From what we've seen of it thus far, Blade of Darkness's 3D engine is nothing short of stunning, and Rebel Act's artists have been working overtime to bring the world to life. Outdoor temples and courtyards, stone fortifications, dank dungeon tunnels, and streams that run placidly through canyons have never looked this real. The detail work on some of the architecture we saw was intricate and compelling. |
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Friday, 12. January 2001
First Magazine Ad? - posted by Dr.Haggard @ 0:28 | |
| Well it's the first print ad for Severance that we've come across, so we decided it was newsworthy. The below full page advert appeared in the February edition of PC Zone UK (click for larger version):
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Wednesday, 10. January 2001
Demo Review - posted by Dr.Haggard @ 11:48 | |
| German gaming portal Zocks have posted a review of the Severance demo (english translation). It's a good read, but because the babelfish translation leaves a lot to be desired I won't post a quote here :) (thanks to BirdMadBoy) |
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Saturday, 6. January 2001
IGN Interview Part 3 - posted by Dr.Haggard @ 12:48 | |
| IGN PC have posted part 3 in their series of Blade of Darkness interviews with Juan Diaz-Bustamente, asking him some final questions before the game hits stores in February. The interview covers quite a bit of ground, discussing the history of Rebel Act, Blade of Darkness multiplayer, editing tools and plenty of other stuff, including the following little hint about another game in development at Rebel Act: IGNPC: So what made you guys go for such an ambitious title as Blade of Darkness the first time around?
Juan Diaz-Bustamente: I can promise you that it was much more ambitious when it started! I think that every company takes many of the things that they wanted in the first version of the game but couldn't implement and put them into the sequels and it will happen to us the same. We're actually also have been developing another game since last summer. It's an online game but it won't be released for another two years time. Check out the full interview. |
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Thursday, 4. January 2001
Blade as good as done - posted by Warlock @ 20:06 | |
| According to FGN Online, Codemasters has informed them that Severance, Blade of Darkness is 99,9 % done. This means that the code is as good as done. I suppose we'll see an official statement about the game going gold any day now then. A solid releasedate has been set to February 23. (Europe).
Thanks justin paplus. |
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BU Mascot - posted by Warlock @ 19:35 | |
| Miguel has sendt us an animated gif of our little friend and mascot here at Blade Universe: Tam Can-Die. For now, you can see him walking on the right side column.
Let me remind you about our interactive story featuring this cool dude, where YOU can take part in adding to the story.
Thanks a bunch to Miguel for making it and sending it over!
Update: Click here for a large version :-) |
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Tuesday, 2. January 2001
New Movie and Preview - posted by Dr.Haggard @ 22:14 | |
| After a quiet holiday period news-wise it's nice to start the 21st century with a new movie of in-game footage from Severance, provided by Belgian gaming site De SpelletjesGarnaal (who, like most, are clearly enthusiatic about the game: "Diablo in 3D baby...ow yeah!" :o)
Also Computer Games Online have previewed Blade of Darkness in a short article entitled Swords and sorcery for the casual crowd (thanks Bourrie). |
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