Severance: Blade of Darkness
First Impressions
Dr.Haggard, 11. February
2001
All things considered, its been a pretty
good day. I got a new car, which Im very pleased with, and
I found time to transfer the guts of my PC to a shiny new case (make
that wind tunnel ;-)
Oh, and my review copy of Severance: Blade
of Darkness finally arrived.
Days like this dont come along very often.
Going for the customary aimless drive around the countryside in
my new car can wait, my priorities lie elsewhere for the moment,
because after years of patient anticipation I am finally sitting
down in front of my computer to play Bla
er Severance.
I wanted to write this article mainly for those
people who have already played the demo, so I can tell you a few
of the things that have changed and a few things you can expect
in relation to what you already know. I dont want to spoil
anything at all though, so Im going to try and be fairly brief
and non-specific.
Firing her up youre presented first of
all with the intro movie in all its full motion rendered glory.
Its very atmospheric, and sets the scene perfectly, condensing
the games back story via a chilling voice over into a succinct
and striking minute or so of FMV. Then the menu begins loading,
and the first thing I noticed was that the loading screen images
are now displayed relative to the resolution you have chosen to
run the game in, rather than being stretched to full screen (this
also applies to the in-game journal screens). They look a lot better
for it, and I think it was a wise decision because every level in the game
has it’s own individual loading screen images which are a selection
of gorgeous stills from the particular level they represent (very
effectively made to look like illustrations), and they looked
crap stretched beyond their original resolution in the demo.
Anyone whos played the demo will immediately
notice that everything about the game is so slick and polished that
it doesnt feel the same at all. Its a finished product
now, and as such is so professional and perfectly executed that
youll immediately forget any concerns that were prompted by
the buggy, unfinished demo.
Anyway, after setting up all my control options
etc I was presented with a quandary, what the hell should I do first?
I browsed around the menus a bit, looking at the Arena setup screens
(the player configuration screen is very well done), but I couldnt
postpone the inevitable any longer, I had to choose a character
OK, I admit I crumpled under the pressure,
and I decided to play through the tutorial level as each of the
four characters, just to get a feel for them. It was great fun,
and I finally settled on the barbarian for my first experience of
the whole adventure, but it was a close call. The characters are
very different from one another, not just in the obvious ways but
also in the way they feel when you control them. Also they each
have their own variations of some of the basic actions, such as
jumping and dodging, and the basic weaponless attacks arent
all just punches. The dwarf had me in stitches :o)
Ill point out a few of things that Ive
noted and that people may want to know about, and the first of these
that is immediately apparent is the water. Have you been wondering
how good the promised water-ripple effects are? Well dont
worry they look fantastic, and they finish off what has to be the
most amazing looking water yet seen in a game. Also load and save
times have been cut down a lot, which was something I was a little
concerned about previously. The mouse handling code has been improved
a great deal, and even though it still becomes slightly more sensitive
when you're running as opposed to when youre walking it isnt
annoying anymore, and it never jerks around erratically! Other minor
points that I've noticed are that you can now skip cutscenes youve already watched,
and you get a visual indication when youve acquired a key
from a felled enemy, which is useful, also enemies (mainly traitor
knights from what Ive seen so far) actually shout at you rather
than just laughing occasionaly (but nothing yet beats the zombies
vomiting poison at you!). Um...oh yeah Sargon has a much larger
repertoire of grunts now!
There are undoubtedly lots more small improvements
and fixes like these (and if I searched the forums to remind myself of
things I could double the length of this article), but those are just
a few that I can think of right now, and there's obviously lots
of cool stuff I'm not going to tell you about!. Oh yes, and the games takes
up about 750mb after installation for those of you who were wondering.
Now that Ive played a couple of levels
as Tukaram the barbarian I have to say that this game has me gaping
in awe, sweating with suspense and tension, and gripping my mouse
with grim determination all in equal measures. The world feels more
real than in any other game Ive played. The levels are utterly
magnificent, the music is atmospheric and beautifully executed,
the quiet lulls and periods of exploration are tense, and the combat
can often be far better than indicated by the limited and uniform
encounters offered in the demo. Sometimes your struggles can be
little more than a jumble of flailing weapons, clashing steel and
flying limbs, and at other times they can be like finely choreographed
ballets of perfectly timed dodges, well chosen swings and arcing
severed heads (oh how satisfying!). But whichever category they
fall into theyre always epic, beautifully animated and totally
absorbing, and often when you've cleared an area you just want to
go back and do it again! Your skills improve quickly too, and when
you remember that there are four player-characters with totally
different fighting styles, weapon preferences and movement characteristics
to get to grips with you soon realise the seemingly immeasurable
depth and detail of Severance, and why it took more than four years
to make. Computer gaming just doesnt get any better than this
:o)
Well Ive gone on long enough already
(and I have sooo much more to say), but Ill have to leave
the rest till later. Pretty soon everyone will be able to see for
themselves how fantastic this game is. What Ive seen so far
has surpassed my expectations, and I just wish everyone could play
it now and see what I mean! :o)
Im now feeling a bit apprehensive, because
as I said before, days like this dont come along very often,
and when they do theyre usually closely followed by a bad
day or two to restore equilibrium to the universe. Still, at least
now Ive got Severance to play, and thats going to last
me some time.
Robin Dr.Haggard Marlow
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