Unofficial Blade F.A.Q. (v1.2)
What exactly is the title
of this game???
Is the game based on the movie Blade,
starring Westley Snipes?
What is Severance/Blade?
When will it be released?
What are the system requirements for Severance/Blade?
What 3d API will the game use?
When will there be a demo available?
Can I beta test Severance/Blade?
What kind of characters will you
be able to play in the game?
What kind of monsters will I be able
to fight?
What about weapons?
How many levels will there be in Blade?
What type of view will the game be played
in?
How will the skills and character development
work?
Will the game ship with a map editor?
Will there be multiplayer support?
Can I play multiplayer in Co-op
mode?
Will you be able to choose your own skins
for your character?
What's so special about the light and
shadows in this game?
What's up with this interactive stuff?
Who is developing Blade?
Rebel Act Studios? Never heard of
them
Who will be distributing Severance/Blade?
I didn't find my question here, what
do I do?
- - -
Q:
What exactly is the title of this game?
A: The original title of the game was just 'Blade', which became
'Blade: The Edge of Darkness'. This is what the game will be called
in Spain and South America. This title became a problem world wide,
as it was assosiated with the Marvel Comics and the movie and game
based on this comics. Therefore the game was renamed 'Severance:
Blade of Darkness' in Europe (except for Spain and South America)
and 'Blade of Darkness' in the US (The word Severance was too extreme
to use in the title in the US).
Q:
Is the game based on the movie Blade, starring Westley Snipes?
A: No!!! Actually, Blade was in the works long before the movie
came out.
Q:
What is Severance/Blade?
A: Severance/Blade is a 3d action combat game; with a strong touch
of adventure and RPG elements. The most epic battle between evil
and good is about to break lose, and you will find yourself in the
middle of it as the only hope to save the world from tyranny and
disaster. Sharpen your blade and prepare to fight yourself to heroism
and glory in a true middle-age spirit! (Read more about it in our
Hands-On Preview and in our
About section)
Q:
When will Severance/Blade be released?
A: The European version will be released winter 2000 and the US
version Q1 2001.
Q:
What are the system requirements for Severance/Blade?
A: Minimum requirements is set to PII 200, 32 Mb RAM and a 4 Mb
video card, while a P II 400, 64 Mb RAM with 8 Mb video card is
recommended.
Q:
What 3d API will the game use?
A: DirectX will be fully supported, but it works with Glide and
OpenGL as well.
Q:
When will there be a demo available?
A: The demo will be announced here, at Blade Universe, and at the
official Blade website as soon as it is ready. Expect the demo somewhere
between mid-October and end of October (2000).
Q:
Can I beta test Severance/Blade?
A: No, the beta testing of Severance/Blade will be closed...
Q:
What kind of characters will you be able to play in the game?
A: You can choose between 4 unique and completely different characters:
The Knight, The Barbarian, The Dwarf and The Amazon. (Read more
about it here)
Q:
What kind of monsters will I be able to fight?
A: There will be more than 35 different enemies to fight. Most common
will be Orcs, Trolls, Skeletons, Traitor Knights and Minotaurs etc.
The enemies will vary greatly in behavior and skills. (Read more
here)
Q:
What about weapons?
A: There is about 80 different weapons in Severance/Blade, from
the usual swords, axes, bows, two-handed swords, scimitars to the
more *secret* ones. (Read more here)
Q:
How many levels will there be?
A: 18 levels in single player, each with their own set of missions,
and an unknown number of multiplayer levels. (Read more here)
Q:
What type of view will the game be played in?
A: Severance/Blade is played in 3rd person. You can choose from
three different 3rd person views and a 1st person view. The 1st
person view is mainly used for taking a better look at the surroundings
and when using the bow and arrow.
Q:
How will the skills and character development work?
A: Much like what weve seen in other RPG games. You are awarded
experience points for killing monsters and gain in levels as you
reach a certain limit. As you reach a new level you learn new combos
and can use certain weapons more efficiently. You'll also delivering
higher powered attacks and gain health.
Q:
Will the game ship with a map editor?
A: The editor will be available, but it is not decided whether it
will be included with the game or if it will be available for download
at a later date.
Q:
Will there be multiplayer support?
A: Yes! Severance/Blade will be played in arena-type of levels in
multiplayer, but most of the info on this hot topic is kept secret
for now.
Q:
Can I play multiplayer in Co-op mode?
A: No, co-op mode was too complex to include in the game as it was
not origianl designed to have mp-support. Only death match and team
based type of games will be available.
Q:
Will you be able to choose your own skins for your character?
A: Each character will have 4 different skins to choose from in
multiplayer. There is a possibility that you'll be able to use custom
skins as well.
Q:
What's so special about the light and shadows in this game?
A: The REBEL1 3d engine used in the game is capable of producing
accurate volumetric shadows with multiple light sources. This means
you'll see the most outstanding and real looking shadow effects,
from all parts and objects, ever seen in a game before. The engine
renders colored and volumetric light in real-time. Read more about
the technology and REBEL1 engine at the official
website.
Q:
What's up with this interactive stuff?
A: In Severance/Blade you can pick up any objects (depending on
character and weight of the object) and use them for different purposes,
or just having fun throwing them around the place. You can even
pick up cut-off limbs and use them as weapons, as with any other
object!
Q:
Who is developing the game?
A: Severance/Blade is being developed by Spanish Rebel
Act Studios.
Q:
Rebel Act Studios? Never heard of them
A: Rebel Act Studios is a
Spanish game development company, formed by Friendware
in 1996. Blade will be their first title. You can read more about
the development and the developers in our The
Developers at Work article.
Q:
Who will be distributing Severance/Blade?
A: Friendware will
stand for the distribution in Spain and South-America while the
world-wide distributor will be Codemasters.
Q:
I didn't find any answer to my question here, what do I do?
A: Try looking at the official
website of the game and visit the official
forums to find answers or post questions.
You can also post your questions at the
official forums or send them to me.
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