One excellent detail I noticed is that armor-piercing
weapons actually breaks the opponents armor. I was fighting an orc,
holding a shield, and as I finished him off, I noticed his shield
lay cleaved on the floor. A really nice detail!
As you look around, small text-boxes appear
over the objects that can be picked up. To pick up an object you
use the 'Use' key. If it's food, your character will automatically
eat it, objects like keys are stored in your inventory and the others
- like furniture, weapons and torches etc. - remains in the character's
hand. Whatever you are holding, you can drop, throw or exchange
it with another item in your inventory.
The traps and puzzles in Blade will be ranging
from classic and simple to tougher and original ones. While walking
down a hallway and hearing a little "click" sound, followed
by a roaring sound from a giant fireball, attached to the roof with
a chain, swinging towards me looked so amazing that I forget to
move away. You can probably imagine the result. I do not want to
give away any more on this subject, but both traps and puzzles will
be well designed and varied.
The
levels are beautiful and very well designed; they fit the genre
and gameplay perfectly. Loads of varied and exciting locations,
and all with a unique touch and detail. Some of the architecture
was simply breathtaking. The furniture, lighting - all in real-time
by small candle lights, torches on the walls and huge lamps hanging
from the roof - and objects melts together to some of the most realistic
looking and impressive level-designs I've ever put my eyes on. Not
once did I see any sloppy work done just to fill up some space.
The textures that fills the levels fit the various places, both
inside and outside, extremely well. You can almost feel the cold
and strength of the mighty stone walls and the thin air, from the
deep, creepy dungeons. Giant halls, with splendid decorations will
take your breath away and make you look tiny compared. All the levels
I saw was fantastic, and the ones I didn't see, are promised to
be of the same high quality - both in look and gameplay.
Sound
The sounds are one of the few things that are not done in-house
by Rebel Act Studios. Of course, they have to make the engine use
them and make sure that the sounds trigger at the correct time etc.
And from what I could hear, they've already done a nice job with
it. Still, a lot of the sounds were not present at the time I was
there, so I can't comment too much about it. All I can say is that
the sounds already in there were well done and fitted the action
nicely.
They had a CD with some samples of the music,
but unfortunately I did not get the time to check it out. The music
is also done outside of Rebel Act, but according to Xavier and Juan,
it will be very epic and moody. Let's hope they're right!
The
ambient sounds were nice and gave a good sense of that there is
life beyond the visuals of the levels. It was actually quite nice
to come out from dark and narrow corridors - stained of death and
blood - and feel the great open space, and hear the chirping of
birds, mixed with whistling insects and the sound of a light breeze.
They fitted well in with the surrounding landscapes.
Blade supports 3d sound (d3d sound and A3D)
and environmental audio extensions (EAX), but the EAX was not yet
implemented. I still got the chance to hear it though, but with
echo all over the place. It did sound sweet though, and as long
they tag the levels right, Blade will also sound amazing.
Conclusion
Blade was definitely all I had hoped it would be - and more. Blade's
graphics is, without any doubt, the best ever seen in a computer
game, and with a decent and extremely fun gameplay it has all the
ingredients to become a true classic - and a smashing hit! Even
in the state it was at the time I was there, Blade was solid to
the bone. Of course, some bugs were present, but they were surprisingly
few and will be taken care of during the beta-stage. The only noticeable
problem was some small pauses now and then. A lot of calculations
and other stuff were going on in the background causing this, which
will not be needed once the game is completed and the optimizing
can start. If the multiplayer part will turn out as good as the
rest of the game, Blade will give the word joy a new meaning!
- - -
"The Moon shall be tinged with blood;
the Sun will be obscured; the Earth shall be covered by waters and
the brilliant stars shall fall from their sanctuaries in the heavens;
fire and smoke shall rise up until they reach the very skies"
-Oracle
Previous
Page | Next Page
|