Demo Guide
Objects and
Items
The Severance universe is packed with many useful (and many not
so useful) items that you can pick up or manipulate in some way.
In the demo there are plenty of objects that appear to have no use,
but you can nevertheless pick them up, throw them about the place
(which can be more functional than you might think) and even use
them as weapons (although most will be pretty ineffectual employed
in this way).
There are also plenty of invaluable objects
to find such as food, potions, keys etc and fixed items including
locks and levers. The below guide should help you understand how
they all fit into the world of Severance.
Miscellaneous
Items
There
are lots of items lying around the castle that you can pick up and
even utilise as weapons if it comes to it. They include bones, skulls,
buckets, stools, kitchen knives, chalices, jugs and so on. For the
latter purpose most will only do the minimum amount of damage for
your characters level (ie a level 4 character weilding a bone will
do 4 HP damage with each attack, a level 1 character will only do
1 HP damage with the same 'weapon').
Pick
up things you find and experiment with them: you can sometimes find
a use for apparently useless objects. If you can't find a use for
them, well, just picking them up and throwing them around the place
can be pretty awe inspiring when you watch them bounce, roll around
and settle realistically :-)
None
of these 'miscellaneous' objects can be stored in your inventory.
Severed Limbs
One of the most controversial aspects of the game is the ability
to hack limbs from your opponents and then pick them up and use
them as clubs. You can even do the same with their decapitated heads.
This is a simply logical extension of the freedom you will come
to expect from the Severance engine rather than over the top gore
for the sake of it. If you can pick up almost anything else in the
environment and swing it at your foes, and if you can chop off their
limbs with your weapon (which, lets face it, is only realism in
itself given the type of combat involved), then it would certainly
be a glaring omission if you could not also pick up those severed
body parts. The only thing preventing you from doing so and using
them as weapons is the fact that you wouldn't last long - they only
do minimal damage (though a bug in the demo results in severed limbs
sometimes doing 10 HP more damage than they should), and thus are
useful only as a last resort or as throwing fodder.
Torches
Torches
have several uses. Unfortunately you can't remove them from wall
brackets, but you may find them lying on the floor from time to
time. If a torch isn't alight, it can be lit from another torch
simply by approaching it with the unlit one in your hand and pressing
the 'use' key.
A torch can be used as a weapon, but like
other small objects not designed for this use it will do only minimal
damage. Torches can also be used to set alight boxes or barrels,
thus destroying them. To do this select the box whilst you have
the torch equipped and press your 'use' key.
Of course, they can also be used to light your way!
Barrels and Boxes
You'll
find a lot of barrels and boxes lying around the castle, and most
of them break apart in a pretty spectacular manner with a swift
punch or a blow from a weapon. Unbreakable boxes can be identified
by their metal edging - but that doesn't necessarily mean they can't
be set alight with a torch if you find one lying around. If you
need to restore some hit points be sure to look inside any barrels
or boxes that you find, they often contain food...
Food
For
regaining hit points, food is the most readily available item. You'll
find it left on tables or in wooden boxes and barrels. There are
several types: meat, cheese and bread will each give you a 10 HP
boost, while apples restore 5 HP. Food cannot be stored in your
inventory.
Life Potions
There
are four types of Life Potion in the demo, categorised by the amount
of HP they restore to your character when he drinks them: 25, 50,
100 and FULL. These are pretty self explanatory. The 'Life Potion
Full' restores your HP back to the maximum for your current level,
regardless of how low it was, so obviously this is one to look out
for. Only the 100 Life Potion can be stored in your inventory; your
character will drink the others as soon as you pick them up even
if you don't need them, so leave that Full potion where it is until
you really need it!
If you notice that an enemy is carrying a
health potion watch him like a hawk, he will likely back off at
some point during the encounter to drink it. If you are facing several
Traitor Knights, make sure you concentrate on killing the one carrying
the potion first - don't give him the chance to use it otherwise
your battle may be unnecessarily elongated, plus you won't get the
potion for yourself to heal those wounds he inflicted!
Power Potion
This
is an interesting one. We have been unable to figure out exactly
what the power multiplier is for this, if indeed there is one. On
a level 4 character, whatever the power capability of the weapon
you happen to be carrying is, drinking this potion will increase
your power to 39 for a very brief time before dropping down to 21
for an apparently indefinite period. More testing and observation
is certainly required, but if anyone can shed any light on this
we would be most grateful. Despite the confusion however, there
is no doubt that this can be a very useful potion.
Keys
Sometimes
keys can be found lying around, perhaps on a table or on the floor,
and they will usually be needed to open a nearby door. Keys can
also be carried by Traitor Knights (remember you can always see
what an enemy is carrying). If this is the case, once you have killed
him the key will automatically appear in your inventory, saving
you the trouble of picking it out from his bloody remains :-)
Locks
These
are very unobtrusive, as long as you have the right key! Simply
approach the lock and press 'use'. You don't have to select the
correct key from your inventory and equip it or anything as pointless
as that, it's all done for you.
Levers
Levers
can activate many things: lifts, doors, traps and so on, and they
might be well guarded. It may seem obvious, but if you come across
a lever try and figure out what it's likely to do before you pull
it (having said that, most of the time it's pretty clear). To activate
it just approach it and press 'use'.
Proceed to Part
4 (Weapons and Armour)
Back to Part 2 (The
Combos)
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