Single player
BU: There will be interaction
with other characters (NPC) in the game. How exactly will these
encounters work? Will you choose between different dialogue lines
or will this fold out without player-control?
Juan: There's no many interaction with other
NPC as there aren't many NPC in the game... When you meet them,
a cinematic sequence using the engine is launched.
BU: In Blade you get
to choose one of the four available races (Knight, Dwarf, Barbarian
and Amazon). Will you be stuck with this character throughout the
entire game or will you be able to change between characters later
on? I've seen in some older screenshots that there is several characters
present, for example a Dwarf and an Amazon. Will you get assistance
from the other races during the game?
Juan: Not really....
BU: Currently, which
is your favourite monster to chop into pieces? And who is the best
warrior, at the office, among you at Rebel Act Studios?
Juan: I have killed a lot of orcs. The more
used are the knight and the barbarian.
BU: How many different
weapons, armours and monsters will there be in the game?
Juan: Weapons more than 60. Armours around
12 (3 per character). Monsters more than 20
BU: Will there be character
dependent weapons/items/skills? Example: a battle-axe for the Dwarf
that cannot be used by the Amazon.
Juan: Exactly. The Amazon will be very awkward
with the axe......
BU: The levels in Blade
promise to be huge? Can you compare their size with any other games
currently available? And perhaps tell us a bit about some of them?
Juan: They are quite big, that's why we have
created new levels for the multiplayer game.
Multiplayer
BU: As games become more
complex (especially with the complexity of Blade) it demands quite
a bit of bandwidth to keep the game from "lagging". What
have you done to optimise multiplayer-code? Will Blade come with
dedicated server support?
Juan: We are now testing it. We'll tell you
more about this issue very soon!
BU: In multiplayer, what
different modes will be available? Will you be able to play teams?
Capture the flag? Assassination, (all vs. one) where one is more
powerful than the assassins? Multiplayer games where the players
need to accomplish certain objectives in order to win?
Juan: We have included just a Deathmatch mode.
Cooperative mode was too complex. Will try it for Blade 2!! We'll
tell more about the different games and options later on, when we
are nearer to the release.....
BU: Will there be "real"
environments in multiplayer games, like there is in single player?
With chairs and tables etc. (Would be cool to beat up some newbie
with a chair)?
Juan: Yes.
BU: Do you think that
the multiplayer part will be good enough to create an online community,
playing on a regular basis and trade maps and have tournaments?
Juan: Hope so!! It is great to see how other
player approaches you and changes a sword for a very big axe!!
Sound and music
BU: Are the game enhanced
with 3d audio and will it support environmental audio effects like
EAX?
Juan: Yes.
BU: I personally loved
the music in the latest mpeg. Will this be the typical music in
Blade? How many tracks of musical score will there be in Blade?
Will all be from the same composer?
Juan: It's not the same composer, but Blade's
music is very epic!!
BU: Which format will
the music in the game use (wav, mp3 or something else)?
Juan: CD audio and mp3
BU: How do you approach
a task as creating the sound effects in a game such as Blade? Especial
how objects sounds when thrown into walls? Did it ever turn violent?
Juan: Music and sound effects are the only
features created out of the team. So we have a professional guy
creating the sound effects for us.
Editing
BU: Will you be able
to create new weapons or edit the existing weapons in the game?
Juan: No, you cannot edit nor create weapons
in the game.
BU: Will a model editor
be shipped with Blade, which enables you to model new characters
and/or monsters?
Juan: I don't think so.
BU: We know there is
a map editor with Blade. Will this be included with the retail or
will it be made available at a later date?
Juan: We haven't taken a decision yet.
BU: Finally, do you have
anything you would like to add or comment on?
Juan: We are getting very nervous and anxious
as we are finishing the game as we realise that the team is creating
something great and unique!
BU: Thank you very, very
much for taking the time with us!
Juan: Thank you very much to Blade Universe!!!
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