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Tuesday, 13. February 2001
PlayNow Interview - posted by Dr.Haggard @ 11:48 |  |
 | Australian site PlayNow have conducted a short interview with Juan: PN: Severance: Blade of Darkness combines action, adventure and RPG elements. Was that an easy goal to achieve?
JD-B: It was not easy, but from the very first moment we wanted to create a kind of "complete genre", a game that were able to feature many elements from different genres. Something we wanted from the beginning was realism, the player really thinking he or she was in the middle of a huge adventure. Check out the full interview here. |
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