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Wednesday, 7. February 2001
Interview - posted by Dr.Haggard @ 21:57 |  |
 | Computer and Video Games have posted a short interview with Juan Diaz-Bustamante discussing Severance, it's sequel and the online RPG game being developed at Rebel Act. Here's a snippet: What can you tell us about the sequel you're already preparing?
JDB: "It will offer many new features, as well as others that we didn't have time to include in the Severance, including a multiplayer game."
Why was the decision made to hold off on console versions until the second game? What do you think you can get out of Xbox and PlayStation 2 that you couldn't accomplish on a PC?
JDB: "We are basically a PC developer. But we have to be realistic as a company and Severance: Blade of Darkness will be our last PC-only game."
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