Well... I just start translating:
"I'm not so impressed with one or another engine! Sphere, tense and having the feeling that you're inside the game is the most important thing in mine eyes! The story is very good with a perfect gameplay and a few unexplainable features that'll make the game super!! When some-one from Codemasters started to talk about Severance I couldn't believe everything he said, but two minutes later I was a real 'believer'! I saw the light and the light, just like the most famous holy man, came from Spain, to talk detailed; from Rebel Act Studios. Halleluja!!!
Unreal was the last game with a great engine, finaly there's Severance.
In the first scènes I saw a warrior, in thirth person, walking in a dungeon with beautiful animation (talking about the warrior) and unexplainable detail! The level was unbelievable beautiful... everywhere there is something els that can impress you. There was water where our hero walked thru. When I looked with big eyes to the beautiful vertual water, the demonstrater already picked up a sword he found, where he could do things with that no-one els could do, and he searched for some-one to KILL! A few steps further there were a few poor little, but beautiful detailed, monsters ready to be killed. And with a few good aimed hits the limbs were cut off while the blood was all over the place in no-time! Now don't think that there's just as much gore as in Soldier of Fortune... there's much more (and that's from the mouth of a SoF-fan)!! :)
The fresh blood all over the ground looked so realistic that there will be some people that will have problems with eating there meal! And they sure will when they see how the warrior picks up a limb and uses it to hit a monster to death!"
pff... that was the first part of the 4! |